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Mencken Sense's avatar

Yowza, that's a lotta keywords!

How is it different from Blood and Plunder?

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Thomas's avatar

There are quite a few differences. Blood and Plunder uses cards to determine activation, and it is more of an "army" game. I would still call it a skirmish game, but this is a warband game, in the vein of Necromunda and Mordheim.

1. Activation System - uses cards rather (B&P) than rolloff (PR)

2. Dice system - Uses d10 based on army models (B&P), as opposed to the 3d10 system (PR)

3. Number of Models - 20+ (B&P) versus ~10 (PR)

4. Board size - 3x3,4x4 (B&P) versus 2x2(PR)

They are similar enough to make it easy to switch between them, but different enough to be completely different games.

They both have tons of keywords.

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JM's avatar

Super intrigued by the scenario generator, how does that work? Like you roll for objectives, and setup/map or something?

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Thomas's avatar

Yes, so you roll for

1. Scenario Variations (Sweltering Heat, Delayed, Stockpile, etc)

2. Deployment (Clash, Ambush, etc)

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JM's avatar

Huh very cool! Gives me ideas for my own rules...

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